2012年4月16日星期一

Useless/Bad Marks Talents

Tier 1: Rapid killing, pretty sure nobody gets this as its kinda @**%, for leveling maybe but it has no other purpose once you hit 80.

Tier 4: Termination: pretty bad, why would i be using steady shot and cobra at someone at 25%? When they are that low you wanna start using instants to get in range to kill shot or burst them down.. not steady shotting :|

Resistance is Futile: I dunno how other way to explain this talent, its a joke, its probably the utter WORST talent in the entire game in every single spec, it really is horrible.

Rapid Recup: Talent used to be good with mana.. 12focus/3 isnt BAD, but it could be better for speccing into it and using a 3min cooldown, i thinnk the focus every 3 seconds should be upped.

Master Marksman: Shouldnt be 60%, it should be 100%. Shouldnt be 5 stack, it should be 3 stack.

Readiness: Should give some focus back.
3 minute cooldown on Rapidfire, not 5? Rapid Recuperation is great; allows you to pretty much spam Arcane Shot
Sorry, thought it was 5 still. And how does 12 focus every 3 seconds allow you spam a 22 focus shot? what?
When you use Rapidfire:
You get 50 Focus just for using it
You get 12 Focus every 3 seconds
You still get 4 Focus every second
You get more Haste, which means more focus
You still refresh your Improved Steady Shot (which has a faster cast)

All of that together ends up allowing you to spam.
You only get 50 focus when you spec into Rapid Killing, and you only get rapid killing when you kill a target.

You dont get more haste, you get more Ranged Attack Speed your haste stays the same but your weapon Speed goes down.
Rapid Recuperation Rank 2
You gain 12 focus every 3 sec while under the effect of Rapid Fire, and you gain 50 focus instantly when you gain Rapid Killing.

Hm. Well, you still get enough focus

Haste is the same as Ranged Attack Speed, in terms of Focus regeneration.
No, the more haste you have, the more focus you regen. Having a lower ranged attack speed doesnt equal more focus regen.
I'm fairly certain that you are wrong; I am pretty confident that "Increased Attack Speed" and more Haste are exactly the same.
No its not, If using rapid fire gave you 40% Haste which you are saying it does, you would basically have infinite haste regen, go test your regen with bloodlust which is only 30% iirc, then do a rapid fire after the bloodlust and see what you get more focus regen from.
I'll check it tonight, I guess.

Though I could've sworn that when I was doing raids as Marksman, that I never had a focus problem while in Rapidfire
I'm fairly certain that you are wrong; I am pretty confident that "Increased Attack Speed" and more Haste are exactly the same.

I'm fairly certain they are not.
I'm fairly certain that you are wrong; I am pretty confident that "Increased Attack Speed" and more Haste are exactly the same.

I'm fairly certain they are not.
They are not. Haste grants increased Focus regeneration (well, as much as you can "increase" 4/second); "Increased Ranged Attack Speed" does not. They both hasten the cast time of Steady Shot/the period of Auto Shot, however.
Termination is useless in PvP. Like the Op said, when you are that close to killing someone, you use instants to kill the target off or get into KB range... Let's say you did take the time to steady in that situation... More often than not the target dies in the time it takes you to cast steady, leaving you with no focus on the return, and no killing blow. I have spec'd completely out of this nonsense.

I've also spec'd completely out of marked for death, and resistance is futile... Horrible talents.
bump
I'm fairly certain that you are wrong; I am pretty confident that "Increased Attack Speed" and more Haste are exactly the same.

I'm fairly certain they are not.
They are not. Haste grants increased Focus regeneration (well, as much as you can "increase" 4/second); "Increased Ranged Attack Speed" does not. They both hasten the cast time of Steady Shot/the period of Auto Shot, however.


Based on my testing actually the increased attack speed buffs are increasing focus regen as well (except for windfury and sibling buffs which are currently broken and are reducing it by the amount they're supposed to increase). I haven't tested in a few days, but the last time I checked heroism/bloodlust, berserking and rapid fire were all increasing focus regen at the same rate as haste. My initial tests indicated that improved steady shot was as well but it's extremely hard to test that well so it's possible that it might not be.

Note that there are some differences. Cooldown based attack speed buffs don't scale pet focus regen from what I can tell, whereas haste based ones do. Static ones may, but I didn't do extensive testing on that. The corehound buff is also currently bugged and is not buffing pet attack speed at all (unlike heroism/bloodlust).

Gotta consider a little pve. More focus on the last 25% of a boss from steady and cobra = awesome. Others I'm not going to comment on.
Gotta consider a little pve. More focus on the last 25% of a boss from steady and cobra = awesome. Others I'm not going to comment on.


lol

Regardless of how awesome it is (and I'd be hard pressed to find anyone else who also thinks it is...), it adds next to nothing to gameplay


bump


whats the point of bumping this?

every hunter with half a brain know the tree is useless. 80% of the talents are situational/proc based and most of them dont even have any kind of sinergy with the tree.

everyone know that the tree to be fully funtional require 10-12 talents and the rest are just garbage.

who cares you wont be raiding as MM eitherway, go spec SV get used to it. master the rotation because thats what you going to do for at least 2 tiers until MM weapon damage outweight SV (kinda wotlk all over again since BM still useless and is way too cunkly with KC).

ranged speed does not increase your focus regen.
haste does.
just trowing that. i think is kinda clear how this should work, i guess ppl like to assume stuff out of nowere.
just trowing that. i think is kinda clear how this should work, i guess ppl like to assume stuff out of nowere.

I guess you're one of those people.

Zeherah - creator of probably the best Hunter resource - has just confirmed that Ranged attack speed does help focus renegeration.
Gotta consider a little pve. More focus on the last 25% of a boss from steady and cobra = awesome. Others I'm not going to comment on.


lol

Regardless of how awesome it is (and I'd be hard pressed to find anyone else who also thinks it is...), it adds next to nothing to gameplay


You get heroism + Rapid Fire + Focus regen buff you can spam Arcane untill OOF, take maybe four seconds for some Steadys and then be at full focus, rinse and repeat.

Some people say we don't have enough focus regen, so why bash on a talent that gives you more?


EDIT: Yes, it does not contribute to game play, can't disagree there

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