2012年4月18日星期三

Spirit Bond idea

While ranting in another thread about hunter's lack of self heal, I came upon a little idea that may or may not have been discussed here.

Do you guys think it would be feasible to make Spirit Bond and active skill that restores x amount of health over t seconds, and give it a 2-3 minute cooldown?

So rather than the passive 2% per 10, it would be (going in line with warriors and rogues here) like 40%-50% over certain period?

What do you think?

Try and keep the sarcasm to a minimum, please.
I don't care for the base 2% healing Spirit Bond does either, but I think it'd actually be more accurate were it something like...

Spirit Bond heals you for 2% of the damage your pet deals with a Basic Attack and you heal your pet for 2% of the damage you deal with your Auto Shot/Cobra Shot/Steady Shot/whatever shot.

Of course, it'd also be nice to keep the 10% extra healing with that... As it stands, Spirit Bond just doesn't seem to quite feel like what it says it is, but meh maybe that's just me.
I know! Let's make it an on-use 15 second long, 2 minute CD that heals the hunter for x health every time our pet attacks!

It'll blow your mind!



I seriously miss that in PVP. Also, Brokentooth.

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