So for melee mobs you can get around this by placing the next trap in front of the mob, but for casters you'll need to let the trap break before applying a new one until they fix it.
Workin just fine for me. Dunno why it wouldn't otherwise.
I did notice, however, that on the first day or so traps were breaking way too early.
I just did some testing on the target dummy and it was happening erratically. So I'm not sure what causes this but it doesn't seem to be consistent. Weird though because last night it happened to me all 3 times I tried to refresh traps before I decided it would be safer not to. Perhaps I just had bad luck and all 3 were resists, and I guess it tries to replace the trap before it checks on a resist.
it tries to replace the trap before it checks on a resist.
I think this is the problem, I noticed this happen once last night, but I'm currently in a dungeon and retrapping, both launching and laying, is working okay.
That could be it. I just know that during the whole of Halls of Origination and such, the casters had a nice long time to chill.
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